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John
Paul Harney, Senior 3D operator, Rushes
says "When I first contacted Computer Film Services
they gave us a machine on spec. for quite some time so we could
try it out and run it through its processes to see if it was
right for us.
This helped us on the job we were doing at the time as we immediately
saw a time saving difference and since then we've had good support
from them. When we had some software issues and some hardware
issues, synching to a D1 and things like that, they came round
and sorted them out."
"If
we have a problem - obviously we need to get it fixed quite
quickly and we do have a good response time, not just to fix
bugs but also to see if there are any features that we need
adding. If I do have any issues with the Reality system then
Computer Film Services will quickly follow up any problems that
I have."
View
John Paul Harney interview.
Joe Dembinski,
Director of Photography & Director of Hot Animation.
"The systems are user-friendly and versatile; the programs
do exactly what we want them to do and the animators feel comfortable
using them."
"If you were to take this kit away from the animators they
would be totally stumped, it is an invaluable aide to animation
production."
"Peter
Challis, Digital Instructor & Technician at The Royal College
of Art endorses CFS by saying, "I've been very pleased
with both the new equipment supplied and service given on existing
DPS hardware; Computer Film Services are one of the best suppliers
the department has dealt with. They have been a great help to
our students giving prompt advice and assistance far beyond
anything I had expected.""
Chris Bowden,
Producer at Cosgrove Hall Films
says, "We have been using the dpsReality systems
here at Cosgrove Hall for about two years. Actually, our association
with Computer Film Services began in 1996 when we were amongst
the first to use the PVR systems to directly record stop motion
animation for the Gerry Anderson production 'Lavender Castle.'
By the time we equipped for 'Fetch the Vet,' three years later,
we had progressed to the latest Reality systems which we found
displayed all the stability of the old PVR and allowed us to
record uncompressed 16:9 images.
"Stability is really the key to any computer based recorder
we put in to our studios. Even over a two-year production cycle
we just can't afford to lose any time with machine failures.
The dpsReality has performed solidly.
"We are
now making good use of the ability to store soundtracks in the
machines. On some of our more complicated productions, this
is proving very useful in allowing directors and studio crew
to test edit and pre-visualise scenes.
"Overall
we've been delighted with the Reality systems, and they are
finding use right the way through our company from CGI to studio
floor."
Jacquie Trowell,
Director Triggerfish Animation, South Africa
says, "When Triggerfish decided to go ahead with dpsReality,
some of the CFS team made a trip to South Africa to help get
things going. I finally felt secure that I had the right combination
of technology and support for my specific needs. And the support
continues.
"I am constantly
in touch with CFS and they are always available to answer (patiently)
my millions of questions! Their knowledge of animation production,
DPS technology and how they work best together has helped me
take my first step towards the digital production of stop-motion
animation."
Jacquie
Trowell adds, "The
friendly support and service that I have received from Computer
Film Services has been outstanding and invaluable. Coming from
a 35mm background and being fairly isolated in Cape Town, South
Africa, I have relied heavily on their expertise and advice."
The
Little Entertainment Company
says, "It was decided early on in the production that Merlin
would be shot digitally onto a DDR as opposed to the traditional
film route, for both speed and quality. A secondary benefit
has been the ease with which we have been able to digitally
transfer picture material from our studio into post-production
via dpsReality's unique virtual file system."
"We are currently shooting with five Reality set-ups, four
running the Animate software, linked to a fifth set-up for day-to-day
back-up, rendering composites and the final rushes output."
"Throughout
the eighteen months of this production, Computer Film Services
has provided us with quick and hassle-free backup, which is
one of the key reasons we have thus far delivered well within
time and budget."
Matt Stevens,
The Hive, DVD Department comments "Reality comes in
very handy for batch work, especially capturing stills or whole
sections from a single DigiBeta. Just type in all the time codes
and hit go, it does the rest, great! Playing things to a DigiBeta
from Reality is great. It's really easy to insert footage anywhere
on the Digi, which is essential to us because we often get late
changes to the menu text. It has been 100% accurate and so much
easier than fiddling around with the DigiBeta machine. On top
of that, the remote access and control is a great feature when
it comes to importing and showing work to clients."
3D Animator
Adrian Wyer sees the advantages that Reality gives to the
3D creative process for which The Hive is justifiably renowned.
He says, "Reality
has enabled us to keep our production pipeline going at full
tilt, whilst still being able to view and edit clips on the
machine. Three people can be rendering to the Reality, whilst
someone else can be laying off a tape. No one has to stop work
and there is no bottleneck. The ability to store footage at
different compression ratios means we can manage storage more
efficiently, animatics can be sorted at four or five MB/sec,
and finals can be uncompressed for maximum image quality."
Donovan Hide,
Digital Compositor for 'Camouflage' & Technical Manager
at Sherbet enthusiastically endorses CFS.
Donovan used
dpsReality "...in conjunction with After Effects to keep
track of the film as it matured through production. We used
a combination of live action and animation.
"Using dpsReality
we did a rough on-line edit and transferred stills to Reality,
then slotted in the animation and did the compositing in the
studio.
"Being able to keep track of the development of the film
using the system was a really good bonus."

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